Design Project: FeelFLow

This UX/UI design case study creates a digital platform to enhance art therapy for therapists and clients. It prioritizes user-centered design, delivering an intuitive interface for emotional expression, collaboration, and engagement in virtual sessions.

Role

UX/UI Designer

Role

UX/UI Designer

Role

UX/UI Designer

Industry

Health and Wellness

Industry

Health and Wellness

Industry

Health and Wellness

Duration

4 Weeks

Duration

4 Weeks

Duration

4 Weeks

Design Process:

I followed a design process involving research, ideation, prototyping, and user testing to ensure an effective and user-centered digital platform.

Secondary Research

Art therapy is a natural fit for the process of somatic therapy as it seeks to explore the non-verbal experiences that we have.


Primary Research

Objective:

Studying the integration digital tools in art therapy, providing users with accessible tools for creative expression, emotional exploration, and therapeutic support, ultimately enhancing their mental well-being and fostering a sense of empowerment and self-discovery.

Methods:
  • Expert Interviews

  • Focus Group

Design Process:

I followed a design process involving research, ideation, prototyping, and user testing to ensure an effective and user-centered digital platform.

Secondary Research

Art therapy is a natural fit for the process of somatic therapy as it seeks to explore the non-verbal experiences that we have.


Primary Research

Objective:

Studying the integration digital tools in art therapy, providing users with accessible tools for creative expression, emotional exploration, and therapeutic support, ultimately enhancing their mental well-being and fostering a sense of empowerment and self-discovery.

Methods:
  • Expert Interviews

  • Focus Group

Interview Insights

  1. Non-verbal Communication: Virtual art therapy lacks crucial non-verbal cues, hindering therapists' understanding of clients' emotions and their ability to tailor treatment effectively.

  2. Limited Sensory Experiences: Online art therapy may not feel the same because you can't touch or feel the materials. This might make some activities less effective for helping you connect with your emotions.

  3. Privacy & Control: In online therapy, clients may feel less comfortable expressing themselves if they share their space with others, worrying about privacy.

  4. Authenticity: Some individuals are offering art therapy services without proper certification or qualifications.

  5. Collaborative Tool: There is currently no widely recognized platform dedicated specifically to collaborative art therapy, presenting a potential opportunity for development and exploration.

  6. Music+Art: Music can guide the rhythm and flow of the art therapy session. Upbeat music can encourage dynamic movements and spontaneous creation, while slower tempos can inspire calmer and more introspective artwork.

  7. Relaxing: Based on focus group observations, participants felt relaxed after certain art activities, with one person deeply connecting with the emotions expressed in artwork.


How Might We?

How might we develop effective collaboration tools for post virtual/in-person art therapy sessions that enable therapists and clients to communicate and engage fully, overcoming the limitations of remote interaction?


Introducing FEELFLOW


Click here for the Prototype


Introducing FEELFLOW


Click here for the Prototype

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